What
makes some activities interesting or fun?
The
interaction and sense of accomplishment are what makes games interesting or
fun. For example, in Gardens of Time
getting to the next level opens up more artifacts and scenes in the game. There
are mini goals within the game to help accomplish the big objectives with each
level. This captures the gamers interest because they can accomplish small
tasks as they get to the bigger tasks, which gives them a sense of winning and
accomplishment.
According to the
article, Why Video Games are Good for
Learning, video games are open-ended, allowing for goals and projects that
meld the personal and the social. It is another reason games are found
interesting or fun. In Gardens of Time,
we are presented with making our own garden, while accomplishing goals set by
the game. We have the choice of what we would like to put in our garden, as
well as, the tasks we would like to complete and in what order they are
finished. It’s the autonomy that also allows gamers to enjoy playing. They
decide what goals or missions they want to accomplish and when. They are in
charge.
We
can maximize instruction without sacrificing instructional quality by having
certain basics in the lesson, game, activity, or instruction being
demonstrated. Those qualities entail:
1. Using
critical thinking skills
2. Insert
mini-goals to give encouragement to accomplish bigger objectives
3. Immediate
feedback
4. A
challenge or problem
5. Choice/autonomy
Whether in a game or in a classroom, I believe that
instruction should include the previous five qualities.
How
do games and gaming motivate kids? Are these motivational factors transferable
to learning?
As
I stated before, accomplishing mini-tasks gives kids the motivation to complete
the bigger tasks. I believe this is transferable to learning. In my own
classroom, I’ve noticed that if a student understands one section or worksheet
in class, they are motivated to learn another section, if not the whole
chapter. Also, immediate feedback is just as important. I’m learning how
important it is within my own classroom. It can motivate and encourage students
to understand their mistakes and correct them for future assignments.
How
and when do skills transfer from gaming to other contexts?
Skills
learned through gaming are transferred to other contexts whenever there is a
situation or obstacle to conquer, whether that is a topic in school or a
financial issue. Any skills learned can be applied to many different areas or
contexts when necessary.
Another reason
presented in Why Video Games are Good for
Learning are that video games create action-and-goal-directed preparations
for, and simulations of, embodied experiences. As I was saying above, video
games present situations or obstacles that have consequences. As in life, every
choice has a consequence. Therefore, skills learned in games are relevant to
all other contexts.
What
are the long term, longitudinal effects of gaming?
The
long term effects of gaming are interesting concepts to ponder. I notice that
if I play a game for a period of time and then stop playing it for months, I
can easily pick up where I left off—still knowing all the controls and
secrets/passages I learned while playing. Why is this? Well, I believe it’s because I
enjoyed learning the ends and outs of the game while I was playing it.
Therefore, it triggered something in my brain to where it wasn’t a big deal to
remember. It was something I enjoyed. Another example is riding a bike. That is
a skill you never forget how to do. You may be rusty and need some practice,
but it takes no time to start riding like you did when you stopped last. So, I
believe that the skills learned in video games will stay with the player for a
very long time. Also, the player can use these skill sets learned in the game
to succeed in life’s obstacles.
Is
the problem with educational games one of design, or social context?
I
believe that the problem with video games is not one of purely design or social
context. The problem is the over-use of games. Kids don’t go outside and use
their imagination as much as they did when I was young. They mainly stay inside
and watch TV or play video games. Video games aren’t bad; however, I don’t
think that gory or extremely violent video games are necessary. There is no
point in having that violent of a game. The other issue is the social context.
Although there is many benefits and positives for the social contexts in video
games, it shouldn’t be the only source of socialization. Kids need to have
face-time with their friends, and not over a television or computer
screen. It’s this over-use that I
believe causes our kids to be too dependent on getting answers rather than
taking the time to figure the problem out.
What
is the relevance of learning from gaming upon school performance?
Kids
can learn a lot from gaming. It is an assessment and learning device all in
one. With gaming, students are engaged and interacting with learning rather
than listening and observing instruction. The interaction and activities keep
the students involved while teaching them, whether blatantly or subconsciously.
In this growing technological age, gaming is the key recreation for kids. Most
would rather play video games than play outside. It’s amazing how obsessed kids
can get with a video game after figuring out how to beat it. This can be used
in education to benefit our students.
How
do children’s developmental stages affect their approach to technology?
I
have a cousin, whose six year old daughter plays WOW (World of Warcraft), along
with other games like Halo. She likes to play with the characters, without
really paying attention to the goals presented in the game. She just does her
own thing, while her dad tries to direct her in the game (he’s a big gamer). I
think the younger the kids are, the more focused on what they want to do in the
game rather than winning the game. As they mature, kids start wanting to win
and beat the game. Adults learn to enjoy the game (not necessarily having a
focus of beating the game or doing their own thing, but just enjoying playing
the game and learning what to do).
What
are the benefits of gaming for the development, collaborative and communication
skills, and kids’ fluency with information technologies?
According to Why Video Games are Good for Learning,
video games create situated meaning and opportunities for cross-functional
affiliation. This means that kids have to learn the diction and language of the
game they play, as well as learn how to collaborate and communicate with other
kids/adults in the game. In the gaming world, it doesn’t matter what your race,
gender, ethnicity, etc. is, and the only thing that matters is your skills set.
Teams succeed or fail in multi-player games based on the strengths of teammates
and the communication involved between players (i.e. PK, means personal kills).
These games promote technology, collaboration, communication, and development
(hand-eye coordination) skills.
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