I
never thought about this concept before, and it makes me want to start
designing video games. I want my kids to think critically and solve problems,
and I often have to drag information and reasoning from my students. If
students actually put as much determination and work into school and their education
as much as they do in video games, the United States would be on the higher end
of the educational scale for the world.
"At
a deeper level, however, challenge and learning are a large part of what makes
good video games motivating and entertaining." (Gee, 2012)
If we, as educators, could
channel this motivation and entertainment used for video games and look at the
aspects of interesting video games for our own classrooms, then learning can be
fun for students. We already present them with challenge and learning in the
school system; however, it’s not working. We need more than just these two
aspects to encourage learning. So what are we missing? Interaction and
application. We can give students relevant problems, but it’s not until they
are interacting in trying to figure out the problem that it’s just another
problem for homework.
"So the suggestion I leave you with is not “use games in school”—though that’s a good idea—but: How can we make learning in and out of school, with or without using games, more game-like in the sense of using the sorts of learning principles young people see in good games every day when and if they are playing these games reflectively and strategically?" (Gee, 2012)
I noticed this week, that when I
use games, the students learn the material better. I have gone over rules of
exponents for my Algebra Support students for the last month. However, it wasn’t
until this week, that it started clicking with the majority of my students.
Why? I played MATHO (which is the same thing as Bingo, but the kids had to
solve problems in order to get their answers on their answer sheets). The
second day I cut up pieces like a puzzle and the kids had to tape problems to
answers, and when finished, it made a 4X4 square. These games allowed my
students to remember the rules for when they took the test. They did better on
this test than they had on any other test. I was impressed, and I’ll be using
games to review before tests often.
Gee, J. P. (2012, November).
Good Video Games and Good Learning. Retrieved February 1, 2013, from
Academic Colab: http://www.academiccolab.org/resources/documents/MacArthur.pdf
Other Resource:
Video Games and Learning
This video talks about the separation of educational games and entertainment games.
Floyd, D. (2008, September 8). Video Games and
Learning. Retrieved February 1, 2013, from Youtube:
https://www.youtube.com/watch?v=rN0qRKjfX3s
I'm really glad you incorporating some of the good games and good learning principles into your classroom activities!
ReplyDeleteSounds like a great Action Research project!!!!
Thanks for the idea :-). I'm doing that informally.
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