I think it is a good
thing that students use resources such as the Internet to find answers to their
questions, rather than just asking the teacher. The Internet is a wonderful
tool that is filled with all sorts of differentiated instruction and learning.
I don’t view this statement as negative, but a display of how the world has
changed to a technologically advanced society. I like that students are
creative and resourceful enough to look for answers on the Internet.
2.
Better
theories of learning are embedded in the video games many children in
elementary and high school play than in the schools they attend. Furthermore,
the theory of learning in good video games fits better with the modern,
high-tech global worlds of today’s children and teenagers live in than do the
theories (and practices) of learning they see in school
I really was offended
by the first statement. For years, teachers have used games, videos, and other
means of learning to promote critical thinking skills. And although learning
principles are achieved through video games, doesn’t mean that the student is
learning the correct content that will help them graduate high school. Most
students do not like educational games. They love regular games, but throw some
math in there and the kids will freak. With that being said, I do agree with
the second statement. This is a new age—an age of technology and thus, video
games are the attraction of teenagers and children. The games are interactive
and gives the students a feeling of control, especially of their learning and
achievements.
3.
Beck
and Wade (2004) describe five characteristics that distinguish game
environments as adaptive:
a.
Rapidly
analyze new situations
b.
Interact
with characters they don’t really know
c.
Solve
problems quickly and independently
d.
Think
strategically in a chaotic world
e.
Collaborate
effectively in teams
This is what teachers
try to motivate students to do within their classrooms, so that the students
can become better 21st Century learners. As I sit at home reflecting
on this quote, I’m watching my husband and brother-in-law play Battlefield. My
husband brought his TV from downstairs while my brother-in-law is using the
living room TV. They are communicating and strategizing while working separately
to accomplish the group goals. Battlefield is a real-life simulation of war,
and I see the five characteristics that Beck and Wade described in this game as
I observe my family. It is not just the two of them on a team; there are
several people they have never talked to on their team as well. They have to
analyze situations and solve problems quickly in chaos. All of the
characteristics fit, and they are engaged so intently that my brother-in-law
wouldn’t even answer his phone ringing. My only thought is, I wish school was
this engaging.
Spires, H., Lee, J., & Lester, J. (2008). The 21st century
learner and game-based learning. Meridian, 11(1).
Other Resources:
I chose this resource because it describes the learning process now and what needs to change for the future of our students. It discusses learning and how it is an integration of different pedagogy that will work for our future students. This is a very good video about the future of learning and how to reach the majority of students that come through the school system.
Senser, R. (2012, March 1). Youtube.com. Retrieved from The Future of Learning:
https://www.youtube.com/watch?v=xoSJ3_dZcm8
Great description of what is going on in your house as you reflect on game design and learning! It is so amazing how video gaming has impacted our lives in so many ways! I'm glad connections are finally being make to what this might mean for learning in school!
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