“Players are game
literate if they can recognize the goals and the rules of a game, understand
how the game works, and acquire and apply skills and knowledge to achieve goals
by complying with rules.”
I chose this quote, because I immediately
related it to succeeding in life. You have to learn the rules of the “game”
when it comes to getting and keeping a job, providing for a family, and all the
other situations life throws at you. Moreover, I never thought about the
differentiated instruction that is involved in gaming, such as tactile, audio,
and visual. It’s a nice little package of Gardner’s multiple intelligence. Players
have to learn by and improve on their different learning styles. This is
something educators are taught to do and incorporate with each lesson. Gaming
is an easy and engaging way to accomplish this so that every student can master
the concepts presented.
Other Resources:
I chose this video because it has many quotes and explanations about the different aspects of learning, video gaming, and literacy. I especially like how it discusses the interdisciplinary instruction found in video games and technology that is not often found in schools. This video also shows examples of the different aspects of literacy in video games. Moreover, it discusses the barriers that teachers face when trying to incorporate gaming into the classroom.
igstarter. (2010, May 18). Video Games Literacy.
Retrieved March 16, 2013, from Youtube.com:
http://www.youtube.com/watch?v=_msUtPMGTXM
Thanks for this video! I like how you focused on the interdisciplinary aspects of video game play!
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